LAYERS2
.
Layer Bit Vectors
|1 | |
|2|6|3|1 | |
|8|4|2|6|8|4|2|1| Layer | Suggested Armor Type
+-+-+-+-+-+-+-+-+-------+---------------------------------------------
|0 0 0 0 0 0 0 0| 0 | (Default - Nothing Layers)
|0 0 0 0 0 0 0 1| 1 | silk shirt, light cloth tunic (Lowest Layer)
|0 0 0 0 0 0 1 0| 2 | leather vest, heavy cloth
|0 0 0 0 0 1 0 0| 4 | light chainmail, padded gambeson
|0 0 0 0 0 1 1 0| 6 | padded chainmail
|0 0 0 0 1 0 0 0| 8 | leather jacket, reinforced chainmail
|0 0 0 0 1 1 0 0| 12 | platemail, similarly rigid armor
|0 0 0 1 0 0 0 0| 16 | light cloak, loose robes
|0 0 0 1 1 0 0 0| 24 | heavy fur cloak
|0 0 0 1 0 0 0 0| 16 | light cloak, loose robes
|0 0 0 1 1 0 0 0| 24 | heavy fur cloak
|0 0 1 0 0 0 0 0| 32 | loose cloaks, surcoats
|0 1 0 0 0 0 0 0| 64 | capes
|1 0 0 0 0 0 0 0| 128 | magical effects (auras, clouds of dust, etc)
|1 1 1 1 1 1 1 1| 255 | (Highest Layer - Nothing Layers)
+-+-+-+-+-+-+-+-+-------+---------------------------------------------
* Thick or bulky items may need to occupy more than one layer.
(example; padded chain covers 2 layers)
* A "body" wear position will have more layers than other positions such
as "arms", "hands", "legs", and "feet".
(example for "hands"; silk gloves | leather gloves | chain gauntlets)

See also OSET, AFFECTTYPES, WEARFLAGS, OBJECTFLAGS, OBJECTTYPES, ITEMVALUES,
WEAPONTYPES, VARIABLES, ARMORCLASS, LAYERS, and OMENU.
Date Modified: N/A
Modified By: (Unknown)
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